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53 FREE MEDITATION EBOOKS
 

ARTICLES http://www.energyenhancement.org/Energy-Enhancement-Meditation-Articles-1.htm http://www.energyenhancement.org/Energy-Enhancement-Meditation-Articles-2.htm http://www.energyenhancement.org/Energy-Enhancement-Meditation-Articles-3.htm  http://www.energyenhancement.org/Energy-Enhancement-Meditation-Articles-4.htm https://www.energyenhancement.org/Energy-Enhancement-Meditation-Articles-5.htm http://www.energyenhancement.org/Energy-Enhancement-Meditation-Articles-6.htm http://www.energyenhancement.org/Energy-Enhancement-Meditation-Articles-7.htm CHAKRAS DIRECTORY ENERGY ENHANCEMENT BLOCKAGE DIRECTORY ENERGY ENHANCEMENT ANTAHKARANA DIRECTORY THE ENERGY ENHANCEMENT SAMYAMA DIRECTORY ENERGY ENHANCEMENT YOGA DIRECTORY Psychology, Transactional Analysis, Life Games, Scripts Energy Blockages Directory THE SATCHIDANAND KUNDALINI KEY DIRECTORY SATCHIDANAND MOVIE REVIEWS DIRECTORY ALCHEMICAL VITRIOL DIRECTORY THE KARMA CLEARING DIRECTORY THE ENERGY ENHANCEMENT MASTERY OF RELATIONSHIPS DIRECTORY ENERGY ENHANCEMENT PSYCHIC SEXUAL CORD CONNECTION DIRECTORY   ENERGY ENHANCEMENT ENERGY VAMPIRES DIRECTORY THE LILITH SUCCUBUS SEDUCTOR INCUBUS DIRECTORY ENERGY ENHANCEMENT EMOTIONAL BLOCKAGE DIRECTORY GURDJIEFF AND ENERGY BLOCKAGES Tamil Siddar BHOGAR - Kundalini Yoga and Spiritual Alchemy MEDITATION YOGA DIRECTORY SATCHIDANAND YOGA DIRECTORY

The Master Game



The Meta-Games are rarely played in their pure form but are perverted in order to maintain dumming down. Money and wealth depend upon human invention, human creativity, human genius, to maintain the increase in human population, interaction, culture, genius and joy in life. Without this genius, humanity is set in the pattern of poverty seen on this planet for the last 100,000 years.

And that human invention, human creativity, human genius, is in short supply.

The Art Game is directed toward the expression of an inner awareness defined as beauty. The awareness is purely subjective. One mans beauty be another man's horror. The beautiful of one age can seem ugly to another. But bad players of the art game have no inner awareness all. They are technically proficient and imitate those who have no awareness, conforming to the fashion whatever that fashion may be. At worst, their aim is to depress, degenerate, dum down - as Theodore Adorno said about his art, "Music to suicide by". The whole Art Game, as played today, is heavily tainted with commercialism, the greed of the evil collector pervades it like a bad smell

It is further complicated by the tendency to show off that afflicts all contemporary artists, whether they be painters, sculptors, writers or composers. As all traditional concepts of the beautiful have been abandoned, anything goes, just so long, as it is new and startling. This makes it almost impossible to tell whether a work of art corresponds to some inner awareness of the artist or merely shows that he was trying to be clever.

The Science Game is also rarely played in its pure form. Much of it is mere jugglery, a tiresome ringing of changes on a few basic themes by investigators who are little more than technicians with higher degrees.

The Science Game has become so complex, so vast and so expensive that more or less routine enterprises are given preference.

Anything truly original tends to be excluded by that formidable array of committees that stands between the scientist and the money he needs for research. He must either tailor his research plans to fit the preconceived ideas of the committee or find himself without funds.

Moreover, in the Science Game as in the Art Game there is much insincerity and a frenzied quest for status that sparks endless puerile arguments over priority of publication. The game is played not so much for knowledge as to bolster the scientist's ego.

To the Art Game and the Science Game we must add the Religion Game, a meta-game played for an aim loosely defined as the attainment of salvation. The Religion Game, as played in the past, had a fairly well-defined set of rules. It was essentially a game played by paid priests of one sort or another for their personal benefit. To compel their fellowmen to play the game, the priests invented various gods, with whom they alone could communicate, whose wrath they alone could assuage, whose cooperation they alone could enlist. He who wanted help from the gods or who wished to avert their wrath had to pay the priests to obtain his ends. The game was further enlivened, and the hold of the priests on the minds of their victims further strengthened, by the invention of two after-death states, a blissful heaven and a terrible hell.

To stay out of the hell and get into the heaven, the player of the Religion Game had to pay the priests, or his relatives had to pay them after his death. This "pay the priest" aspect of the Religion Game has caused several cynics to define it as the world's oldest confidence trick designed to enable certain unscrupulous individuals to make a profit out of the credulity and suggestibility of their fellow men by interceding on their behalf with some nebulous god or ensuring their entry into an equally nebulous heaven. It was this aspect of the Religion Game that caused Sigmund Freud to exclaim, more in sorrow than anger: "The whole thing is so patently infantile, so incongruous with reality, that for one whose attitude to y is friendly it is painful to think that the great majority of mortals will never be able to rise above this view of life."

A hideous aspect of the Religion Game resulted from the insistence by certain priests that their brand of god was the only god, that their form of the game was the only permissible form. So eager were these priests to keep the game entirely in their own hands that they did not hesitate to persecute, torture or kill any who happened to wish to play the game by other rules.

This practice was started by the Jews, whose enthusiasm for their one and only and very jealous father-god justified those slaughterings the accounts of which constitute so much of the bulk of the Bible Old Testament - As well as how to create an altar of sacrifice, how big, where to put the channels and holes for the blood to run out of.

The Policy of the "Long War" is that of economic destruction to keep humanity at the level of the beast. In Current lexicon, "To bomb them back into the Stone Age" in order to maintain the control of humanity exerted for thousands of years. "It is not enough that I succeed, everyone else must fail" - Gengis Khan, who was paid in Machiavelian manner by the Catholic Popes to attack Islam from behind. The wars of Napoleon and the First and Second World wars to destroy the economic capacity of Europe. Also Iraq, Iran, Afganistan.

The practice was eagerly adopted by the elite of the so-called Christians, who, not satisfied with slaughtering Moslems and Jews, turned like rabid dogs on one another in a series of ghastly religious wars, Protestant versus Catholic. The Moslems, who borrowed the rules of their Religion Game from Jews and Christians alike, did not fail to copy the bad habits of both. Believers were exhorted in the Koran to wage war on the infidel, the slaughter of unbelievers being defined as one sure way of gaining entry into the Moslem heaven (a much lusher paradise of virgin houris and young boys "with bottoms like peaches" than the rather insipid affair offered by their priests to conforming Christians).

It would simplify our account of the games if we could offer the above description of the Religion Game without further comment. Unfortunately, this is impossible. Simply to define the Religion Game as the world's oldest con game is as "patently infantile" ( to borrow Freud's words) as it is to take seriously the anthropomorphic father-god floating in his bed sheet somewhere in the stratosphere surrounded by cherubs and seraphs and other improbable species of celestial fauna (the "gaseous vertebrate" so derided by Ernst Haeckel).

For it must be obvious to any fair-minded observer that there is another element in the Religion Game besides that of playing on the credulity of believers and selling them entry permits into a phoney heaven. All the great religions offer examples of saints and mystics who obviously did not play the game for material gain, whose indifference to personal comfort, to wealth and to fame was so complete as to arouse our wonder and admiration. It is equally obvious from the writings and sayings of these mystics that they were not so naive as to take seriously either the gaseous vertebrate or heaven with its golden harps or hell with its ovens. Obviously they played the game by entirely different rules and for entirely different aims from those of the priestly con men, who sold trips to heaven for hard cash and insisted on payment in advance (no refund if not fully satisfied, either).
 

The Master Game
What game did these mystics play? Within the matrix imposed by their religion, these players were attempting the most difficult game of all, the Master Game, the aim of which is the attainment of full consciousness or real awakening. It was natural for these players to play their game within a religious matrix. The basic idea underlying all the great religions is that man is asleep, that he lives amid dreams and delusions, that he cuts himself off from the universal consciousness (the only meaningful definition of God) to crawl into the narrow shell of a personal ego. To emerge from this narrow shell, to regain union with the universal consciousness, to pass from the darkness of the ego-centered illusion into the light of the non-ego, this was the real aim of the Religion Game as defined by the great teachers, Jesus, Gautama, Krishna, Mahavira, Lao-tze and the Platonic Socrates.

Among the Moslems this teaching was promulgated by the Sufis, who praised in their poems the delights of reunion with the Friend. To all these players, it was obvious that the Religion Game as played by the paid priests, with its shabby confidence tricks, promises, threats, persecutions and killings, was merely a hideous travesty of the real game, "false gold is there because the real gold does exist" - Tamil Siddar Thiruvalluvar - a terrible confirmation of the truth of the statement: "This people praise me with their lips but their hearts are far from me. . . They have eyes but see not, ears and hear not, neither do they understand."

So little did they understand that, at least within the matrix of the "Christian" religion, it actually became physically dangerous during several centuries to try to play the Master Game at all. Serious players found themselves accused of heresy, imprisoned by the Inquisitors, tortured, burned alive. It became impossible to play the game openly. To survive at all, one had to adopt a disguise, pretend that one's real interest was alchemy or magic, both of which were permitted by the priests, who did not understand the real significance of either.
 

Alchemy
Alchemy was particularly safe as its stated aim, the transmutation of base metals into gold, posed no challenge whatever to the authority of the priests. Therefore it was behind the mask of alchemy that many players of the Master Game concealed their real aims, formulating the rules of the game in an elaborate secret code in which the transmutations of substances within the body were expressed in terms of mercury, sulfur, salt and other elements.


This is the cause of the Alchemical acronym, VITRIOL - which is the Energy Enhancement guided meditation which burns up negative energy, karma, energy blockages - The Process of Purification - "By finding The hidden Stone, Occultem Lapidem, the Philosophers Stone, To change base metal into gold".

 

VITRIOL - Visita Interiora Terrae, Rectificando Invenies Occultem Lapidem

Visit the center of the Earth, there you will find Kundalini Chakra. In the center of the Earth you will find a burning flame which can burn up and purify any negative energy - By utilising this guided meditation you have, "The Process of Purification". The destruction of All that is Evil.

 

This burning flame is the Philosophers Stone which transmutes base metal into gold, negativity into pure positive spiritual energy.

There were, of course, numerous alchemists who took the whole science at its face value, who believed that the Great Work referred to the production of metallic gold, who impoverished and frequently poisoned themselves in the quest for the great secret, and incidentally laid the foundations of modern chemistry.

But for the serious alchemist the transmutation involved the formation of the pure spiritual golden aura - Aurum Non Vulgi - Not Fool's Gold, or the genesis of the homunculus, both of which symbolized the creation of fully conscious, cosmically oriented man out of the ego-centered puppet that goes by the name of man but is really only a pathetic caricature of what man could be.

So well did the alchemists conceal their secrets that it took all the intuitive genius of Carl Gustav Jung (perhaps the leading authority on the subject) a large part of his life to partially unravel this mystery - but now fully revealed in Energy Enhancement!

Today no danger is involved in playing or attempting to play the Master Game. The tyranny of the priests has more or less ended. The Religion Game, though often as much of a con game as ever, is played without threats of torture and death. A good deal of the old venom has gone out of the game; in fact, it is even possible for priests who wear round their necks the label "Catholic" to be moderately polite to those who wear the once hated label "Protestant."

So the game is now played with a certain amount of restraint not because men have become more tolerant, but because the whole issue of heaven versus hell, salvation versus damnation, is no longer taken very seriously. Even the theologians admit that the old father-god (Haeckel's "gaseous vertebrate") is dead as far as anyone above the Jehovah's Witness level is concerned. The emotional fight today is between rival political systems rather than rival theologies.

But although it is safe to play the Master Game, this has not served to make it popular. It still remains the most demanding and difficult of games and, in our society, there are few who play.

Contemporary man, hypnotized by the glitter of his own gadgets, has little contact with his inner world, concerns himself with outer, not inner space. But the Master Game is played entirely in the inner world, a vast and complex territory about which men know very little. The aim of the game is true awakening, full development of the powers latent in man.

The game can be played only by people whose observations of themselves and others have led them to a certain conclusion, namely, that man's ordinary state of consciousness, his so-called waking state, is not the highest level of consciousness of which he is capable. In fact, this state is so far from real awakening that it could appropriately be called a form of somnambulism, a condition of "waking sleep."

Once a person has reached this conclusion, he is no longer able to sleep comfortably. A new appetite develops within him, the hunger for real awakening, for full consciousness. He realizes that he sees, hears, knows only a tiny fraction of what he could see, hear and know, that he lives in the poorest, shabbiest of the rooms in his inner dwelling, but that he could enter other rooms, beautiful and filled with treasures, the windows of which look out on eternity and infinity. In these rooms he would transcend his petty personal self and undergo spiritual rebirth, "the rising from the tomb" which is the theme of so many myths and the basis of all the mystery religions, including Christianity.

He who arrives at this conclusion is ready to play the Master Game. But though he may be ready, he does not necessarily know how to play. He cannot draw upon instinctive knowledge, for nature has not endowed men with such instincts. She provides for man's development up to the age of puberty, she endows him with the instinct to propagate his kind, but after this she leaves him to his own devices. Far from helping man to develop further into the harmonious and enlightened being he might become, the blind force of evolution has actually put obstacles in his way.
 

The Teacher
One who would play the Master Game is therefore compelled to seek a teacher, a skilled player who knows the rules. But where will he find such a teacher? A materialistic, spiritually impoverished culture can offer no instructions to the aspirant. The huge, highly specialized training centers that call themselves universities are obviously lacking in universality. They do not put the emphasis on expansion of consciousness first and acquisition of specialized knowledge second. They educate only a small part of man's totality. They cram the intellectual brain with facts, pay some lip service to the education of the physical body by encouraging idiotic competitive sports. But true education, in the sense of expansion of consciousness and the harmonious development of man's latent powers, they do not offer.

Here it is sufficient to say that the Master Game can never be made easy to play. It demands all that a man has, all his feelings, all his thoughts, his entire resources, physical and spiritual. If he tries to play it in a halfhearted way or tries to get results by unlawful means, he runs the risk of destroying his own potential. For this reason it is better not to embark on the game at all than to play it half-heartedly.


The Energy Enhancement Master Game

In most cases, the Guru or genuinely enlightened master is the only person capable of creating a field of highly charged spiritual energy which can feed the spiritual bodies of the students.

And in this, the Video Buddhafield of the Energy Enhancement Streaming Video Meditation Course will also feed the psychic bodies, the evolutionary bodies, the Soul bodies, as Gurdjieff said, "The body Kesdjian" providing sufficient sustenance to make that quantum leap beyond the seven chakras of the body, the seven notes in order to complete the Octave, go out of the box into the soul chakra - to become a soul infused personality, where you become, "Only One"

- THE 5 Level Energy Enhancement Streaming Video Course, is included FREE in the price of the 30 year Anniversary India Tour!


Energy Enhancement offers a synthesis of many methods derived from different sources, all of which are designed to help the practitioner to emerge from the darkness of waking sleep into the light of full consciousness. Purely for convenience, these methods are referred to collectively as Energy Enhancement.

Enhancement because they bring about a higher synthesis, a new level of order within the psyche. Energy Enhancement is based on the idea that man can create by his own efforts a new being within himself ( the second birth). As a result, he can enjoy certain experiences, exercise certain powers, attain certain insights that are quite inconceivable to man in his once-born state.

Energy Enhancement involves the highest form of creativity of which man is capable, the creation of a truly inner-directed being out of a helpless other-directed slave. This creative work involves every aspect of man's behavior, the instinctive, motor, emotional and intellectual. It involves an understanding of the chemistry of the body and of the mind. It involves a study of type and all that pertains to type, the strengths and weaknesses that type imposes.


It involves a study of creative activity, arts, crafts, techniques of various kinds and of the effects these activities produce on levels of consciousness. It involves a study of events on the large scale and on the small, an awareness of the processes taking place in human and nonhuman communities that affect the individual adversely or otherwise. For man cannot be studied apart from his environment and he who would know himself must also know the world in which he lives.

The theory of Energy Enhancement can be studied in books." The practice is a different matter. For this a teacher is necessary. One who tries to practice the method without a teacher almost inevitably encounters certain difficulties which he cannot surmount. The illusion-creating mechanism in man's psyche does not cease to operate merely because a man decides to practice Creative Psychology. In fact, in such a one, it may operate all the more actively. So he may enjoy all sorts of pseudo-experiences, the result not of an expansion of consciousness but of the workings of his own imagination. A teacher can help him to sort out the true from the false, can warn him about the traps that lie in his path. Furthermore, the solitary practitioner of Energy Enhancement lives today in a culture that is more or less totally opposed to the aims he has set himself, that does not recognize the existence of the Master Game, and regards players of this game as queer or slightly mad.

The player thus confronts great opposition from the culture in which he lives and must strive with forces which tend to bring his game to a halt before it has even started. Only by finding a teacher and becoming part of the group of pupils that that teacher has collected about him can the player find encouragement and support. Otherwise he simply forgets his aim, or wanders off down some side road and loses himself. Unfortunately, it is very difficult to find such teachers and such groups.

They do not advertise, they operate under disguises. Moreover, there exists an abundance of evil frauds and fools who pass themselves off as teachers without having any right to do so. So the would-be player of the Master Game encounters at the outset one of the most difficult tests in his career. He must find a teacher who is neither a fool nor a fraud and convince that teacher that he, the would-be pupil, is worth teaching. His future development depends largely on the skill with which he performs this task.

KUNDALINI AND THE DIRECTORS OF "ENERGY ENHANCEMENT SYNTHESIS OF LIGHT" BIOGRAPHIES - SATCHIDANAND and DEVI DHYANI - CLICK HERE!!

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Report, My experiences of Samadhi in India: The first time I experienced anything other than a calm mind in meditation was actually the very first course I attended with Satchi & Devi in Spain.

The experience of energy surging through my body was first felt in my 1st and 2nd chakras.

It was like having champagne bubbling away in my lower abdomen.

Before I talk about my experience here in India, I think it would be useful to describe briefly and partly a technique used to commence the flow of energy and so the entry into Samadhi. It’s to do with using the mind to visualise chakras above the head and below the base chakra to infinity.

For me, the concept of infinity and trying to imagine this distance above my head, kind of triggered a bypass switch in my mind, and all of a sudden my mind was quite literally replaced by a surge of electricity and light – Samadhi.

"If the Map is Correct, Experiences Follow" - Satchidanand
 

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We will visit the Taj Mahal, The Ashram of Sri Sathya Sai Baba in Puthaparti, The Ashram of Ramana Maharshi at the feet of the sacred Mountain of Arunachala - we will walk up it, at Thiruvannamalai South India, Palani Hill Temple of Tamil Siddar Bhogar and Sri Aurobindo, Pondicherry (Auroville), Chennai and perhaps the Ashram of Amritananda Mayee Ma in Kerala on the three months Tour.

 

Touring Southern India.

From Coimbatore to Tiruvannamalai and the Ashram of Ramana Maharshi who was one of the Most famous Enlightened beings in India.

Ramana Maharshi on the Meditation Tour of India

SRI RAMANA MAHARSHI, GURU, TAMIL SIDDAR, ENLIGHTENED ILLUMINATED SPIRITUAL ASCENDED MASTER

https://www.energyenhancement.org/RAMANA-MAHARSHI-GURU-ENLIGHTENED-ILLUMINATED-SPIRITUAL-MASTER.htm

Meditation India Tour - Ramana Maharshi on the Tour of India - Energy Enhancement (EE) Meditation and Meditations symbol for Retreats, Courses, Seminars, and Yoga, Hatha.

Ramana Maharshi died in 1949. For more information about this enlightened master whose energy still pervades the ashram we visit please read "Ramana Maharshi and the path of Self Knowledge" by Arthur Osborne.

The Ramana Maharshi Ashram at Tiruvannamalai at the base of Arunachala Mountain is a centre of power similar to Machu Pichu in Peru. We will stay at the Ashram and climb the mountain. Ramana Maharshi said they were on opposite poles of the planet and the Sacred Mountain of Arunachala, near Tiruvannamalai is the Focus. We will visit the Great Temple of Tiruvannamalai, one of the largest temples in Southern India with Gopurams which are high gateway towers whose serried rows of white statues are tiered up to the sky and see a part of India seemingly unchanged for many years.

Meditation Tour India Directors at the Shiva Temple at the Ashram of Ramana Maharshi - Energy Enhancement (EE) Meditation and Meditations symbol for Retreats ,Courses, Seminars, and Yoga, Hatha.
 


SOL Meditation Tour of India at Tiruvannamalai Temple

Climb, walk up, Arunachala, the Energy Power Centre at the opposite pole of Machu Pichu. We will visit the caves around the Sacred Mountain where sages of old entered into Samadhi. Tiruvannamalai can give us a quantum leap in energy which can be used for your own development. We will stay on the Ashram and visit places of interest. Food is served in the Ashram sitting on the floor and upon a leaf plate eaten by the cows afterwards so that there is less work and nothing is wasted. The food is pure south Indian and to our taste, very delicious!

We will visit Aurobindo Ashram and the Matri Mandir in Auroville near Pondicherry. The Samadhi shrine of Aurobindo and the Mother resides on the grounds of their ashram.

Meditation Tour of India - Devi Dhyani - Energy Enhancement (EE) Meditation and Meditations symbol for Retreats, Courses, Seminars and Yoga, Hatha.



Devi, in front of Matri Mandir Auroville Aurobindo Ashram (100ft high)

Covered in flowers and incense every day it provides a haven of peaceful vibrations and a focus for the daily meditation which is available to all, every evening. Visit Auroville - Originally an idea of the Mother for an international community dedicated to the peace of the world. Over the last 20 years the community has reforested the land with over 30 million trees and provided evidence that this can change the climate, creating a Garden of Eden where once there was desert. At the centre of the community has been built a giant structure the Matri Mandir in the shape of a cosmic egg. It houses a meditation room whose focus is the largest crystal ball in the world.

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Unlike the Super Powers of Genetic Mutations like the X-Men which only allow Mutants to kill better, Energy Enhancement Super powers allows Connection with Infinite Energy to Power the Superpowers of EVERY Human Being!! Everyone who practises Energy Enhancement gets the same incredible SUPER POWER results.

Every Man and their Superpowers being in the Image of God!! Age brings wisdom only to the Wise and Wisdom only comes to those who escape Adolescence and Rise beyond the Mind into the Soul.

Every Human Being has the possibility of Infinite Energy Soul Fusion - Only Taught in Energy Enhancement! By connection with Chakras outside the body like the Soul we connect with Infinite Pure Spiritual Energies which create Health, Wealth, Abundance, Super Intelligence and Genius and Super Infinite Peace.

All the students experienced Psychic Vision as they Powered Up their Energy Bodies through connection with the chakras in the Center of the Earth and in the Center of the Universe. All of them saw their psychic bodies and the Energy Blockages which inhabited them.

Every student had the experience of removing said Energy Blockages - removing and discharging their Negative Karmic Mass and integrating the purified remains with the Soul Chakra, coating the Higher Being Bodies and creating the Body Kesdjian.

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