File:Mug and Torus morph.gif
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Mug_and_Torus_morph.gif (240 × 240 pixels, file size: 497 KB, MIME type: image/gif, looped, 58 frames, 12 s)
File information
Structured data
Captions
Captions
A coffee mug turning into a torus, a popular example in topology.
Contents
Summary
[edit]| DescriptionMug and Torus morph.gif |
Türkçe: Bir kahve bardağının simide sürekli deformasyonunu gösteren bir homeomorfizma animasyonu. This image was created with POV-Ray. |
||
| Source | Own work | ||
| Author | Lucas Vieira | ||
| Other versions |
|
|
POV-Ray source code
[edit]/*
Torus to mug morphing animation, by Lucas Vieira - January 17, 2007 - Coded in: POV-Ray 3.6
License: Public Domain
Info
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Author user page: http://en.wikipedia.org/wiki/User:LucasVB
The final animation at Wikimedia Commons: [[:File:Mug_and_Torus_morph.gif]]
Notes
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Several modifications were done for each part of the animation and I didn't keep them all here.
So if you wish to reproduce the animation, you'll have to play with this code quite a bit. :)
*/
background { color rgb 1 }
global_settings { assumed_gamma 1.5 }
camera {
orthographic
location <0,4,-5>*0.8
look_at <0,0,0>
//rotate -45*y
}
#declare dist = 0.2;
light_source {
<0,0,0>, 1
//translate <-3,5,-5>*1
translate 5*y
translate -5*z
translate 2*x
}
#declare a = 1;
// Cylinders for the mug shape
#declare C_a = function { pow(x / a,2) + pow(z / a,2)-1.5 }
#declare C_b = function { pow(x / a,2) + pow(z / a,2)-1.2 }
#declare B_b = function { (y+1.3) }
// Torus (handle and the morphing target)
#declare R = 1; #declare r = 0.22;
#declare T_a = function { pow(R - sqrt(pow(x,2) + pow(y,2)),2) + pow(z,2) - pow(r,2) }
#declare R2 = 1; #declare r2 = 0.5;
#declare T_b = function { pow(R2 - sqrt(pow(x,2) + pow(y,2)),2) + pow(z,2) - pow(r2,2) }
// Hollow mug (concave)
#declare Mug = function { min(min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))),max(T_a(x-1,y,z),-C_a(x,y,z))) }
// Solid mug (cylinder with handle, convex)
#declare Mug2 = function { min(C_a(x,y,z),max(T_a(x-1,y,z),-C_a(x,y,z))) }
#declare c = 0.5;
// Linear to smooth interpolation
#declare Int = pow(sin(clock*pi/2),2);
// Functions for the mug parts, left as backups.
// max(C_a(x,y,z),B_b(x,y,z)) bottom
// max(C_a(x,y,z),-C_b(x,y,z)) sides
// min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))) bottom+sides
// max(T_a(x-1,y,z),-C_a(x,y,z)) handle
// min(min(max(C_a(x,y,z),B_b(x,y,z)),max(C_a(x,y,z),-C_b(x,y,z))),max(T_a(x-1,y,z),-C_a(x,y,z))) full mug
// Render as isosurface or CSG.
// Isosurface is used in the transitional states.
#declare RenderIsosurface = 0;
#if (RenderIsosurface)
union {
isosurface {
function {
// Add previously defined object functions using Int and (1-Int) as to generate the smooth transition
//Mug2(x,y,z)*(1-Int) +
Mug(x,y,z)
//T_b(x-1,y,z)*Int
}
contained_by { box { -<3,1.5,3>, <3,1.5,3> } }
accuracy 0.001
max_gradient 5 // 10
//rotate -90*x
}
cylinder {
<0,-1.3+Int*2.8,0>, <0,-1.5,0>, sqrt(1.5)
}
pigment {
color rgb <0.6,0.8,1> transmit 0.1
}
finish {
specular 0.5
roughness 0.01
ambient 0.2
}
}
#else
union {
difference {
cylinder {
-1.5*y, 1.5*y, sqrt(1.5)
}
cylinder {
-2*y, 2*y, sqrt(1.2)
}
}
difference {
torus {
R, r
rotate 90*x
translate x
}
cylinder {
-1.5*y, 1.5*y, sqrt(1.5)
}
}
cylinder {
<0,0-0.25+Int*(1.5+0.25),0>, <0,-1.5,0>, sqrt(1.5)
}
pigment {
color rgb <0.6,0.8,1> transmit 0.1
}
finish {
specular 0.5
roughness 0.01
ambient 0.2
}
}
#end
/* END OF FILE */
Updated January 12, 2007
[edit]- New colors: blue hue, brighter, softer shadows
- Changed light angle
- Non-linear interpolation: looks smoother and less boring
- Faster frame rate
- Cropped to relevant area
- Overall, smaller size for a better-looking image.
Updated January 20, 2007
[edit]- Removed dithering. Image now has visible color bands, but at least thumbnails won't look excessively grainy.
Updated March 1, 2007
[edit]- More saturation of colors
Licensing
[edit]| Public domainPublic domainfalsefalse |
| I, the copyright holder of this work, release this work into the public domain. This applies worldwide. In some countries this may not be legally possible; if so: I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 00:56, 2 March 2007 | 240 × 240 (497 KB) | LucasVB (talk | contribs) | back to old cropping - looks a lot better | |
| 00:49, 2 March 2007 | 189 × 240 (477 KB) | LucasVB (talk | contribs) | more saturation of colors | ||
| 08:30, 20 January 2007 | 240 × 240 (465 KB) | LucasVB (talk | contribs) | Removed dithering since it was causing excessive grainy-ness in thumbnails. Image now has color bands, but at least thumbnails won't look bad. | ||
| 05:49, 12 January 2007 | 240 × 240 (497 KB) | LucasVB (talk | contribs) | Better version -- bright color+softer shadows+color=blue instead of an ugly yellowish-brown --- non-linear interpolation (looks a lot smoother) --- cropped to relevant area -- all in all, looks better and the file is a hundred kilobytes smaller :) | ||
| 06:02, 2 October 2006 | 320 × 240 (554 KB) | LucasVB (talk | contribs) | A coffee w:mug morphing into a w:torus. |
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